Category Archives: Games

SRL Success or Failure?


Sparrow Racing League in Destiny has come to a close as of last night and Iron Banner is here to take its place. In the beginning Bungie said this was a test for future SRL events and overall I think it was a success and they should think about bringing it back.

I made a post about SRL a couple of days after it came out with my first impressions. In general the gripes and suggestions I had in that article remain the same, but I will outline what I think should be done in order to make it a more pleasurable and in depth experience.


The biggest thing I think should be looked at is how the warp gates work. I am still not a fan of slowing down if you miss a gate. It does add another mechanic to the racing and I realize that is what Bungie was trying to do, but it takes away from what I think would be a more interesting experience to be had being able to create your own line. If the gates didn’t slow you when you missed them it would allow racers to follow their own line and they could choose to hit gates as they pleased for a short boost. With the current model there really is only one or two lines you can follow making the game a little boring in my opinion. If you are in first you better damn well hit every gate or you will be getting passed for sure. It will also remove all of the unsportsmanlike ramming that happens every game. Again, I know, it’s a mechanic that Bungie thought would be fun and exciting, but in all honesty it’s just annoying.

If Bungie does bring SRL back I think adding more tracks is definitely needed. I got bored with the same two tracks over and over. Honestly the only thing that kept me coming back was the fact that I purchased the record book and I needed to get 10 wins on each track to complete it.


Speaking of the record book I decided to grab one as I like exclusive content. I was really weary though as I did not think that it would live up to its value. 10 bucks for a book that tracked stats and unlocked some helmets, armor, a shader, a sparrow, and an emblem seemed a little steep. I justified it by breaking down the price. 4 bucks for the sparrow, 3 for the armor set and a specific helmet for each class, and 2 bucks for a shader, and 1 for an emblem. That made it easier to swallow, but 10 bucks was still a bit crazy in my mind. Then realizing that one of the goals in the book was to land tricks I realized that I didn’t have a trick sparrow…damn…Even after getting the first SRL sparrow which I quickly realized was not a trick sparrow I scrambled trying to see how I could earn one. I didn’t realize that I would eventually get one as I leveled my SRL experience, but then again that would take ages. I looked online and saw that the only other trick sparrow was a PS exclusive or I had to find one of those achient special Red Bulls with the code…So I caved once again and bought a racers toolkit to get a trick sparrow which turned out to be a bad decision because low and behold I earned a trick sparrow not long after.

I completed the record book minus the win races goals fairly fast. Then the long, hard grind set in. Winning 10 races per map seemed next to impossible. I struggled with gates, asshole racers, and the ever so annoying ground that seemed to decide to stop you on a dime at random times. I ended up completing the wins goal with only 6 hours in the event to spare. I probably would have gotten it way sooner, but I just don’t have tons of time to play the game like some people. If the event were only a week long there is no way I would have been able to do it. So was it worth it? Well, yes in a sense, because I completed it, but if I didn’t then I would be pretty mad to be honest. I paid 10 bucks for something I had to earn and if I didn’t earn it in 3 weeks I would never be able to earn it again. So my suggestion for Bungie if they do something similar for a new SRL event is to make the paid content achievable by anyone by making it experience based. I do think you should reward people who can pull off the wins, but I don’t think it should be behind a pay wall.


One of my other gripes is the reward system. We all read that we would be given 320 gear and it seemed the only time I could manage to get anything close was by using 3 of Coins. If I didn’t use it I wouldn’t get any good loot. I guess all those legendary helmets were cool though because I got a ton of marks from them, but I would have been happier with a couple more exotics.

I think Bungie should bring SRL back and tweak it a bit to make it more enjoyable for sure. If it doesn’t return I would be saddened. Plus I want to be able to use my awesome racing gear!

SRL First Impressions


As soon as I saw a Sparrow in Destiny I instantly wanted to race it. As a motorcycle rider the Sparrow is one of my favorite parts of Destiny as a whole….and when Bungie announced Sparrow Racing League I was beyond ecstatic!

I, like many others, descended into SRL this week after Bungie dropped it on Tuesday and I played it all night until I had to force myself to go to sleep.

First off it’s fun as hell. I enjoyed every second of it unless I hit the barrier that splits the track on Mars…you all know what I’m talking about it’s like a magnet to me. There are some things that I thought were done very well and there are a few things that I think need work.



I have a love hate relationship with the whole gate concept in SRL. It makes the experience feel really arcadelike which is good and bad. I do like the fact that the gates are wider the further back you are in the pack. It gives you a chance to catch up, but damn they are small when you’re in first. I think one thing I would like to see in a future SRL event is less reliance on gates as a whole to let us utilize the entire track. As someone who is really into motorsports picking my own line is very important to me and can lead into way more strategy. I get it though, because of the gate system it makes racing super ruthless as people battle each other to hit gate after gate. It’s just not my favorite thing.

Sparrow Controls/Handling

If gates made the game feel arcadey then the controls and handling fall right into that category in my opinion. Personally, I think it needs work. The controls make the game feel really wishy washy to me in terms of keeping your line. The precision is lacking to make it feel like a real racing experience. I do realize Bungie wasn’t trying to make a racing sim, but at the same time I think they could have refined the controls a bit more to make it feel a little more intense and rigid instead of arcade like and wavy.


This part of SRL really intrigued me the most. Racing through a huge barrage of gunfire sounded really awesome, but in general the enemies don’t really effect the race very much at all. I don’t think I’ve ever been killed by gunfire in a race. I also notice that when you are in first the enemies seem to not be able to react fast enough to effect you. If anything they end up hitting second and third place more. I think ramping up the enemies would add a little more to the overall SRL experience.

Player Attitude

I come from a real motorsports¬†and racing sim background so I would play SRL like I would race in real life. As you would suspect any gentleman’s rules are thrown out the window. Players thrash, bash, and trash their way to the front. Any chance they have to screw you over they will take it. Once I get out front I enjoy SRL more because I can race without having to deal with all the other players trying to wreck me.


Overall I have been super pleased for the rewards that I’ve been getting. I could care less about horns and a few times I only got motes of light, but that’s just a small downside. I’m pretty sure I got most of the shaders that SRL offered and I got them from the first day playing. As far as the gear, light gear has been pretty nice and the actual race gear is super awesome. The race gear actually resembles real world race suits which made me super pumped to see. The only gripe I have is most of the ones I’ve earned thusfar are not effected by shaders. You’re stuck with what color you got.

Overall Impressions

I enjoy SRL greatly and have been having fun. All of the above suggestions and grips are only that. If SRL came back in the same exact shell I would still play it. Just those small tweaks would make it enjoyable for me…you may have other ideas and you may hate mine. I just urge you all to play SRL and give Bungie some feedback they can work with instead of all of the complaining that I normally see out there.

See you on the track!